Game Developer
وصف الوظيفة
🎮 Unity Game Developer (Mobile 2D/3D) — Remote
About Us
🚀 LilyxGame Studio builds fast, fun mobile games across hyper/hybrid/casual.
🤝 We’ve collaborated with publishers like, Voodoo, Homa, Supercent, etc.
✨ We move quickly: pitch → prototype → polish → test → iterate.
Role
🧩 Help turn fresh concepts into playable prototypes and production-ready mobile builds.
🛠️ Work across 2D & 3D in Unity C#.
🤝 Collaborate tightly with design & art for juicy gameplay and smooth UX.
🧪 Ship, test KPIs, iterate, repeat.
Contract & Location
🗓️ Contract (3–6 months, extend/convert possible)
🌍 Remote
⚡ Start: ASAP
What You’ll Do
- 🎯 Build core loops, moment-to-moment gameplay, UI flows, and light meta in Unity (2D/3D)
- 🧰 Write clean, modular C#; refactor, review, and document where it helps speed/quality
- 📈 Integrate analytics/ads/remote config SDKs; set useful events for KPI reads (CPI/D1/FTUE)
- 🛠️ Profile & optimize for mobile (URP, draw calls, batching, memory, import settings)
- 📦 Set up Android builds (iOS nice-to-have), signing, configs, and lightweight CI
- 🐞 Debug edge cases on mid/low-end devices; squash perf regressions fast
- 🗣️ Communicate clearly in async remote workflows (Git, short Looms, )
Must-Haves
- ✅ Strong Unity C# for mobile (both 2D & 3D)
- ✅ Portfolio of shipped games or prototypes (links: itch.io/TestFlight/APK/video)
- ✅ Solid OOP & gameplay patterns (ScriptableObjects, events, state machines)
- ✅ Mobile perf know-how (profilers, batching, addressable assets basics)
- ✅ Git fluency (branches, PRs, code reviews)
- ✅ Clear, proactive communication
Nice-to-Haves
- 🌟 Worked with top tier mobile publisher
- 🌟 KPI-driven iteration experience (CPI/CTR/D1, FTUE improvements)
- 🌟 Addressables, animation (Mecanim/Blend Trees), VFX/shaders for game feel
- 🌟 Ads/IAP mediation setups
- 🌟 Comfortable hopping between 2D & 3D asset pipelines
How to Apply
📬 Send CV portfolio links to [med@lilyxgame.com
] with subject:
“Game Developer , ”
Please include:
- Links to playable builds/videos/GitHub
- 2–3 bullets on prototypes you’re proud of (scope, time, your role)
- Location & timezone, earliest start date
Quick Screening (answer in the email)
❓ Share a prototype you built in ≤3 weeks, what did you cut to ship?
❓ One concrete optimization you used to hit 60 FPS on low-end Android?
❓ A KPI-driven iteration you did (what changed, why, result)?
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