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Márcio Eduine Bravo Caquarta

Márcio Eduine Bravo Caquarta

Gameplay Systems Software Engineer | Simulation (Digital Twins) Software Engineer | Game Developer | Functional Analyst | Tools Engineer | Software Tester

Talento
LuandaMembro desde 2 de junho de 2026
C/C++PythonGDScriptTypeScriptNode.jsSocket.IOReactReact NativeThree.jsDockerDocker ComposeNginxMariaDBGitGUT (Godot Unit Test)Godot EngineUnreal EngineFinite State Machines (FSM)Root Motion
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C/C++PythonGDScriptTypeScriptNode.js

Sobre

Self-taught Game Developer since 2016 — starting with no-code tools before moving into full programming in 2018 — and Software Engineer specialising in Database Architecture and Data at 42 Luanda.

My technical core is built on Data-Oriented Design (Entity Component System - ECS), Finite State Machines (FSM), and advanced animation systems such as Root Motion, alongside low-level systems programming in C99 and C++98. I also work across Godot Engine, Unreal Engine, Blender 3D, and have working knowledge of Unity Engine.

I bring a QA mindset to everything I build: self-directed testing and code review on personal projects since 2018, peer code review and evaluation as both Cadet/Transcender and evaluator at 42 Luanda since 2023, and formal automated test-suite architecture (GUT / command-line automation) on the Digital Twin simulator project. My philosophy is 'single-click' efficiency: turning intricate engineering challenges into elegant, automated solutions.

Experiência

Frontend Developer at AgriConnect (2025-01 – Present)

Start-Up

  • Web: React, TypeScript, and TailwindCSS.
  • Mobile: Flutter (Dart), and React Native with Expo Go.

Lead Simulation & Tools Engineer at Master Refiner (2026-01 – Present)

Start-Up. Centralised design, development, and quality assurance for 3D industrial Digital Twins.

  • Core & Gameplay Development: Architected and implemented complex simulation mechanics and operational gameplay loops within Godot Engine.
  • Tools Engineering: Designed custom editor plugins and automation scripts (GDScript/Python) to streamline development workflows and minimise industrial asset integration time.
  • Technical Audiovisual Art (VFX/SFX): Authored and integrated dynamic visual and sound effects within the engine to maximise immersive realism and operational feedback.
  • Quality Assurance (QA Testing): Planned and executed manual and automated test suites leveraging GUT (Godot Unit Test) and command-line automation, guaranteeing optimal performance and zero-regression builds.

Peer-to-Peer Tutor and Evaluator at 42 Luanda (2025-01 – 2026-12)

  • Monitoring and evaluating the technical performance of Cadets and candidates (Pisciners).
  • Pedagogical guidance during the selection process and throughout the development of Common Core projects.

Project Director at Expo 2025 – Osaka (Japan)

  • Um Sonho da Tchissola (2D Animation & Comic Book): Adaptation of the book written by Angola's General Commissioner at the Expo, Eng. Albina Africano.
  • MapaZzz (3D Animation): Promotional video for the application developed by SudoZzz, winners of 42 Luanda's first Hackathon.

Transcriber and Subtitler at Ngana Zenza Foundation (FDC) (2025-01 – Present)

Freelance

  • Transcription and subtitling of promotional and institutional videos.
  • Ensuring linguistic accuracy and technical synchronization, improving accessibility for the foundation's content.

Data Recorder at National Electoral Commission (CNE) (2022-01 – 2022-12)

  • Experience in data organization and technical rigour in official electoral processes.

Independent Voice Actor and Dubber at Freelance

  • Developing diction and oral clarity, applicable to educational content creation and technical presentations.

Formação

Specialising in Database Architecture and Data – 42 Luanda (2026-01)

Software Engineering in Software Engineering – 42 Luanda (2024-01 – 2026-12)

Certificate in Communication & Public Speaking – Professional Training (2022-01 – 2022-12)

Incomplete in Computer Science Teaching – ISP Nelson Mandela (2017-01 – 2018-12)

Certificate in Computer Networks – Centro de Formação Profissional Olho Singelo (2016-01 – 2016-12)

Diploma in Economic and Legal Sciences – Santa Ursula School (CSU) (2013-01 – 2015-12)

Competências

Gameplay Systems Software EngineerSimulation (Digital Twins) Software EngineerGame DeveloperFunctional AnalystTools EngineerSoftware Tester

Avaliações

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