Animator and Modeler 3D - Designer of 3D Worlds
Enviá una oferta de trabajo directamente a este candidato
In this job, I had the opportunity to create environments and dynamics based on dimensions for giant screens in theaters, collaborating closely with technical teams to ensure seamless visual integration and an immersive audience experience.
Unreal Engine Artist at Maxi Vecco Studio (2024-01 – Present)
In this job, I had the opportunity to create environments and dynamics based on dimensions for giant screens in theaters, collaborating closely with technical teams to ensure seamless visual integration and an immersive audience experience.
3D Artist at Spam Studio (2021-01 – 2023-12)
I was charge to transcribe the literary scripts into storyboards with my knowledge of cinema, in the most expressive and artistic way possible and then take the program, either Maya or Unreal Engine to animate the rigs and cameras, then with the area director we polished the ideas until there was an exciting and exciting story
Enviroment Artist at Indie Games (2020-01 – 2021-12)
I was charge to modeling and texturing assets for various proyects for the company, most of them for videogames and for apps.
Modeller 3D at 3DAr (2017-01 – 2020-12)
I have successfully undertaken roles such as 3D Artist and Senior Modeler, demonstrating a comprehensive understanding of industry-standard software and a keen eye for detail.
ANIMATION 3D AND VISUAL EFFECTS in Animation 3D and Visual Effects – U.N.S.A.M (Universidad Nacional de San Martín) (2019-01)
REALIZATION IN ANIMATION FILM in Cinematographic Animation – I.D.A.C (Institute of Cinematographic Animation)