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Osman Official

Osman Official

3D Artist & Texture Artist

প্রতিভা
Dhakaসদস্যতা শুরু হয়েছে ১৮ মে, ২০২৬
Hard-Surface ModelingRetopologyUV UnwrappingUnreal Engine 5Level DesignSubstance PainterPBR TexturingR-TopologyLow Poly ModelGame Asset DesignProps ArtistBlenderAutodesk Maya
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এই প্রার্থীর কাছে সরাসরি চাকরির প্রস্তাব পাঠান

Hard-Surface ModelingRetopologyUV UnwrappingUnreal Engine 5Level Design

সম্পর্কে

Results-driven 3D Artist and Unreal Engine Developer with 2.6+ years of production experience at game studios in Bangladesh. Specializes in environment art, hard-surface modeling, PBR texturing, and real-time pipeline work in Unreal Engine 5. Proven ability to deliver polished assets from concept to ship across mobile and PC game projects.

Seeking a remote role at a global studio — Apple, a major games publisher, or an innovative startup — where craft, performance, and creative ambition intersect.

অভিজ্ঞতা

Environment Artist at Inception Studio (2025-05 – 2026-06)

  • Designed and built game-ready environment assets (props, architecture, vegetation) meeting poly budgets for mobile platforms.
  • Created new PBR texture sets and materials in Substance Painter; customized existing material libraries to align with art direction.
  • Performed iterative customization of character and environmental models to meet design briefs and QA feedback.
  • Collaborated with art lead to establish consistent visual language across multiple scene types.

3D Artist at Inception Studio (2025-05 – 2026-06)

Part of above tenure

  • Modeled hero props and set-dressing assets from concept sheets; managed full asset lifecycle from blackout to final delivery.
  • Iterated on character model customization, ensuring costume/skin variants matched narrative requirements.

Junior 3D Modeler at BD Game Studio (2023-10 – 2024-12)

  • Produced optimized 3D models for mobile game productions; maintained strict polygon budgets and naming conventions.
  • Executed clean UV unwrapping (manual and Auto UV) on organic and hard-surface assets for atlas-based texture workflows.
  • Performed retopology on high-res sculpts to produce game-ready meshes for rigging and animation pipelines.

শিক্ষা

Diploma in Engineering in Computer Science & Engineering – Feni Polytechnic Institute (2023)

HSC (Vocational) in Computer Science – Chandpur Technical School and College (2019)

দক্ষতা

3D Artist & Texture Artist

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