I am a 3D artist specializing in product visualization and hard-surface props, with strong experience in creating photorealistic assets for marketing, e-commerce, and real-time use. I work primarily with Blender, Substance Painter, and ZBrush, combining accurate PBR materials with clean topology and efficient UV layouts.
My strengths include lighting for realism, material accuracy, and consistency across product variants—whether it’s glossy plastics, brushed metals, or worn surfaces. I’m comfortable adapting to client briefs, CAD data, or photo references, and I can deliver assets optimized for render, AR, or web viewers (GLTF/low-poly).
I am a 3D Artist with over two years of professional experience working at a technology company, specializing in product visualization, hard-surface modeling, and scan data cleanup. I create high-quality, production-ready assets using Blender, Substance Painter, and ZBrush, ensuring accuracy in materials, topology, and presentation. Alongside my full-time role, I have completed various freelance projects, strengthening my ability to adapt to different pipelines, collaborate with clients, and deliver polished results efficiently.
I am experienced in refining raw 3D scans into clean, optimized models suitable for rendering or real-time use.
I hold both a Bachelor’s and Master’s degree in Biochemistry and Biotechnology, which has given me a strong foundation in scientific accuracy, research methodology, and attention to detail. Although my career path has transitioned into 3D art, my scientific background enhances my ability to approach projects with precision, problem-solving, and a structured workflow—qualities that I apply directly to digital asset creation and product visualization.