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Ana Cipriano

Ana Cipriano

3D ANIMATOR

Talento
GuarulhosMembro desde 16 de julho de 2026
MayaBlenderUnreal EngineRiggingCharacter AnimationBody MechanicsAnimation Principles
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MayaBlenderUnreal EngineRiggingCharacter Animation

Sobre

3D Character Animator with 2.5 years of professional experience creating stylized and cartoon animation for immersive attractions, short films and entertainment projects. Strong foundation in character animation, body mechanics, dialogue and animation principles. Experienced with Maya and Blender, with broader 3D generalist knowledge in Blender. Game Design graduate with Unreal Engine experience, seeking to grow within the games industry.

Experiência

Lead Animator - Project-Based at MAZE FX (2025-06 – 2025-09)

  • Led three animators across 40+ scenes for a Turma da Mônica project created for the immersive exhibition Viva Maurício - Mauricio de Sousa: The Immersive Experience.
  • Coordinated production, reviewed shots and provided feedback to maintain performance and visual consistency.
  • Contributed directly to character animation while supporting revisions, priorities and approvals.

3D Animator at MAZE FX (2024-09 – Present)

  • Created character animation for Smurfs Village Park, including dialogue, body mechanics and multi-character performances.
  • Animated a complete three-minute 360-degree sequence involving six characters, plus a two-minute full-body dialogue performance.
  • Produced six short cat-character scenes and polished animation from other artists based on internal and client feedback.
  • Handled long, technically demanding shots while maintaining clear character personality, timing and continuity.

3D Animator at LIGHTON SHORT FILM (2025-01 – 2025-03)

  • Created character animation for two short shots and refined the performances through feedback and revisions.

Mid-Level Instructor at SAGA - SCHOOL OF ART, GAME AND ANIMATION (2024-02 – 2024-09)

Instructor at SAGA - SCHOOL OF ART, GAME AND ANIMATION (2022-02 – 2024-02)

  • Taught 3D animation, Blender, Maya, modeling, rigging and Unreal Engine through practical production projects.
  • Provided individual feedback and adapted instruction to different technical levels and learning styles.

Formação

Bachelor of Game Design in Game Design – Universidade Anhembi Morumbi (2020 – 2025-07)

3D Animation Program in 3D Animation – ICS - Innovation Creative Space (2023-07 – 2024-06)

Character Animation Program - Fundamentals Module in Character Animation – OnFire Animation (2025)

Competências

3D ANIMATOR

Avaliações

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