Senior Unity Developer at Go Beyond (2023-01 – Present)
- Reimagined the traditional Go board game as a 3D mobile experience, introducing new gameplay mechanics and a custom rendering system that significantly improved performance.
- Collaborated closely with designers, artists and other developers to ensure successful completion of projects.
- Feedback from the Founder of GoBeyond Game: "Filipe is a wonderful freelancer. Highly creative, adherent to schedule and very constructive when it comes to intelligent solutions to challenging projects. I will definitely re-hire Felipe! Thank you for the great job.".
Senior Unity Developer, TX at Go Mode (2025-04 – 2026-01)
- Led the development of the GoBall mobile game from planning to release;
- Integrated Firebase, Ads, In-App Purchases, Analytics and social platform SDKs.
- Designed and implemented modular, maintainable systems following SOLID principles and design patterns.
- Provided technical support for troubleshooting reported bugs or errors from end users.
Lead Unity Developer at Exodus (2023-12 – 2024-12)
- Designed and implemented the core client architecture, enabling scalable feature development and easier long-term maintenance.
- Led the Unity development team, following industry best practices.
- Implemented the gameplay, including combat, inventory, crafting, NPC interaction, dialogue, visual effects.
- Feedback from the CEO at Exodus: "very knowledgeable in unity good practices".
Senior Unity Developer at AtlasTech (2023-02 – 2023-10)
- Developed the entire application from scratch, including architecture and feature implementation.
- Performed asset optimization tasks like texture compression and mesh simplification, reducing memory usage and improving runtime performance..
- Reported progress and resolved problems to keep projects on schedule and within budget parameters.
- Feedback from the Chief Executive Officer at Atlas Tech Development: "I contracted Filipe Z. to build a 3D device development application, and he did an excellent job. Would recommend!".
Senior Unity Developer at XGolf (2022-04 – 2023-05)
- Improved gameplay systems and optimized performance for a commercial golf simulator used by XGolf franchises.
- Maintained a complex software codebase with no help from the authors.
- Developed UI and ensured effective server communication for an immersive player experience.
- Exceeded customer satisfaction by finding creative solutions to problems.
Senior Unity Developer at Evolytes (2021-11 – 2022-12)
- Implemented player control, UI, turn-based combat, server communication, and internal development tools.
- Optimized UI performance with nested canvases and object pooling.
- Feedback from the CEO at Evolytes: "Filipe was all around great to work with, quality work and great communication. Will be working with him repeatedly in the close future.".
Lead Unity Developer at SkyRadar (2020-10 – 2022-01)
- Built an AI-driven fire and smoke simulation system, a material-based fire propagation model and a scenario editor for creating realistic emergency training exercises.
- Feedback from the CEO at SkyRadar: "Filipe is an outstanding 3D development engineer (Unity and UnReal). Super to communicate with, outstanding in performance and exceeding our expectations massively. We will definitely come back to him!!!".