Pular para o conteúdo principal
Gustavo Mazzotti

Gustavo Mazzotti

Senior Unity Developer

Talento
RecifeMembro desde 21 de abril de 2026
Unity Engine (Unity 3D)PlayCanvasPhaserHTML5SteamWorksC#JavaScriptSQLGitGitHubBitbucketJiraVirtual Reality (VR)Extended Reality (XR)Mobile Game DevelopmentCasino/Slot Game MechanicsGameplay SystemsUI/UX ImplementationLive Operations (LiveOps)Performance OptimizationMultiplayer FeaturesTeam MentoringTechnical RoadmappingCode ReviewCross-functional CollaborationAgile/Scrum Methodologies
·

Contratar esta pessoa

Envie uma proposta de trabalho diretamente para este candidato

Unity Engine (Unity 3D)PlayCanvasPhaserHTML5SteamWorks

Sobre

Results-oriented Senior Unity Developer with over 11 years of expertise in the full game development lifecycle, specializing in C# and high-performance mobile (iOS/Android), VR/XR, and PC (Steam) titles. Proven track record of delivering 150+ published WebGL and leading technical teams in fast-paced, remote international environments. Expert in Performance Optimization, Multiplayer features, and Agile/Scrum methodologies.

Experiência

Senior Unity Developer at Mabrook (2024-01 – Present)

Senior Unity Developer focusing on high-volume portfolio of casual mobile games and WebGL releases with performance optimization and team mentoring.

  • Architected and maintained a high-volume portfolio of casual mobile games using Unity and C#
  • Engineered and optimized gameplay systems for 150+ published WebGL game releases
  • Led performance optimization efforts, significantly reducing load times and memory usage across the mobile portfolio
  • Mentored a team of 2 developers, implementing better code standards and supporting delivery workflows

Unity Developer at 1M Bits Horde (2023-01 – 2024-01)

Core contributor to Nested Lands Steam release, developing complex gameplay features and ensuring stable PC deployment in international remote environment.

  • Core contributor to Nested Lands, successfully published on Steam
  • Developed complex gameplay features and resolved critical technical issues to ensure a stable PC release
  • Collaborated within an international remote development environment, utilizing Git for version control and Agile for task management

Game Developer at Flex Interativa (2021-01 – 2023-01)

Developed immersive Virtual Reality experiences, real-time interactive applications, and custom casual branded games with focus on performance and usability.

  • Developed immersive Virtual Reality (VR) experiences and real-time interactive applications for corporate clients
  • Built custom casual branded games with a focus on high-fidelity performance and intuitive usability
  • Managed the full development cycle of XR products, from initial prototyping to final deployment

Game Developer at NGT New Games Technology (2020-01 – 2021-01)

Developed Casino and Slot-style games using Unity and web technologies with focus on game logic, UI flows, and animations for live commercial products.

  • Developed Casino and Slot-style games using Unity and web technologies (HTML5)
  • Implemented game logic, complex UI flows, and smooth animations for live commercial products
  • Delivered high-quality features under tight deadlines in a fast-paced production cycle

Game Developer at Various Studios (2014-01 – 2020-12)

Delivered multiple Unity and HTML5 interactive projects across various studios with expertise in production pipelines and gameplay mechanics.

  • Delivered multiple Unity and HTML5 interactive projects across various studios
  • Solidified expertise in production pipelines, gameplay mechanics, and technical problem-solving

Formação

Post Graduate in Specialist in Digital Games Design and Digital Games Development – Estácio Idez (2013-02 – 2015-06)

Bachelor Degree in Computer Science – Unipê (2008-02 – 2012-12)

Competências

Senior Unity Developer

Avaliações