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Gustavo Siebel

Gustavo Siebel

3D Vehicle Artist

Talento
VideiraMembro desde 26 de maio de 2026
Blender
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Blender

Sobre

3D Vehicle Artist with 9+ years of experience in hard-surface modeling, texturing, and optimizing vehicle assets for games. Specialized in truck simulation with proficiency in Blender, Substance, and Unity. Passionate about clean topology, performance optimization, and realistic design. As someone deeply familiar with vehicle mechanics and logistics systems, I bring not only 3D art skills but a practical understanding of how trucks and trailers function in the real world.

Experiência

3D Vehicle Artist at Simula Games (2024-01 – Present)

Create vehicles and vehicle related optimized 3D models, texturing and importing into game engine. Currently Working on Truck & Logistics Simulator.

3D modeller at Self-employed (2015-12 – 2024-01)

  • Created high quality semi-trucks, semi-trailers optimized for games
  • Created multiple high quality hard surface objects for games
  • Basic and advanced texturing 3D models
  • Research technical aspects from the reference models
  • Adjust 3D models for in game/in engine use
  • Created 3D models for indie games
  • Create and convert models for Euro Truck Simulator 2/American Truck Simulator

Formação

Design in Fashion, interior and industrial design, Audio-visual techniques and media production, Handicrafts – Design Unoesc (2021-02 – 2024-08)

Computer Science in Computer Science – Instituto Federal Catarinense - IFC (2017-03 – 2019-10)

Competências

3D Vehicle Artist

Avaliações

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