
Game Engineer with 6+ years of experience
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Game Engineer with 6+ years of experience and a strong technical background in Unity (2D/3D) and AI for Games. Experienced in educational and entertainment games across mobile, PC, VR, and AR, combining gameplay systems, creativity, and technical problem-solving. Holds a degree in Systems Analysis and Development (IFSP), Researcher and M.Sc. student in Computer Engineering (UNICAMP), focusing on Artificial Intelligence, Cognitive Architectures, and Intelligent Agents applied to digital games.
Founder / Game Engineer at Artificial Life Game Code (2024-03 – Present)
Lead Game Engineer at Ilex Games (2020-02 – 2026-02)
Master's Degree in Computer Engineering – University of Campinas (UNICAMP)
Analysis and Systems Development in Systems Analysis and Development – Instituto Federal de Ciência e Tecnologia de São Paulo (IFSP) (2013 – 2016)
Scientific Initiation in 3D Educational Game Development – Instituto Federal de Ciência e Tecnologia de São Paulo (IFSP) (2014 – 2015)
Scientific Initiation in Artificial Life Simulation – Instituto Federal de Ciência e Tecnologia de São Paulo (IFSP) (2015 – 2016)