
3D Character Artist specializing in stylized characters and organic modeling
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3D Character Artist specializing in stylized characters and organic modeling. Experienced in creating characters and game assets throughout the entire 3D workflow, from sculpting and modeling to retopology, UV mapping, texturing, and optimization for real-time projects.
Freelance 3D Character Artist at Freelance (2025-08 – Present)
Created stylized characters, props, and environment assets for game projects, adapting models to match different visual styles and production requirements. Worked across modeling, optimization, and asset preparation for real-time workflows.
3D Character Artist at Hype Joe Games (2024-07 – 2025-08)
Created characters, skins, props, and textures for game production, handling the full 3D pipeline from modeling and sculpting to UVs, texturing, and optimization. Worked closely with artists and developers to deliver assets for real-time projects.
3D Character Artist at Independent (2022-08 – 2024-07)
Created stylized character models and high-poly sculpts, developing optimized assets for real-time presentation and improving character creation workflow
Bachelor's Degree in Industrial Design / Graphic Design – Universidade Paulista (2008)
Character Modeling Program in Character Modeling – MELIES School of Cinema, 3D and Animation (2017)
Specialization in Rendering – MELIES School of Cinema, 3D and Animation (2017)