3D ARTIST
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3D Prop / Hard Surface Artist with production experience in creating game-ready assets for realtime environments. Experienced in full asset pipeline (high poly, low poly, UV mapping, baking, PBR texturing, and engine integration). Strong focus on material logic, surface storytelling, and performance optimization for Unreal Engine projects.
3D Prop Artist at Next Genium (2025-10 – 2026-01)
Specialist Degree in Ship Power Plant – Caspian Institute of Sea and River Transport (2011 – 2015)
Bachelor Degree in Oil & Gas Plant – Astrakhan State Technical University (2017 – 2022)