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Chipsikus

Chipsikus

3D Environment Artist | Environment & Level Art | Unity | Real-Time 3D | VR

Талант
MinskУчастник с 16 октября 2026 г.
Level ArtScene AssemblyLighting & CompositionRetopologyUV UnwrappingPBR TexturingLOD SystemsUnityUnity HDRP
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Level ArtScene AssemblyLighting & CompositionRetopologyUV Unwrapping

О себе

3D Environment / Real-Time Artist with 6+ years of production experience creating production-ready environments and assets for Unity-based real-time applications and VR. Experienced across the complete 3D asset pipeline, from high/low-poly modeling, retopology, UV unwrapping and PBR texturing to asset integration, scene assembly, lighting and optimization. Created 20+ production environments and asset packs and reduced scene performance costs by approximately 15% through optimization and LOD systems.

Strong focus on game-ready assets, efficient geometry, real-time performance and visual quality.

Опыт

3D Artist / Geographical Maps & Resources Editor at GAYA STUDIOS (2026 – Present)

  • Create and optimize low-poly 3D assets for geographical map and resource-based applications.
  • Focus on efficient geometry, optimization and real-time asset requirements.
  • Apply 3D modeling skills within a production-oriented workflow.

3D Artist / Level Artist at CETC (2019 – 2026)

  • Created 20+ production environments and asset packs for Unity-based applications.
  • Built and optimized real-time VR environments for flight simulator applications, balancing visual quality and performance.
  • Owned the complete asset pipeline from high/low-poly modeling, retopology and UVs through PBR texturing and Unity integration.
  • Reduced scene performance costs by approximately 15% through optimization and LOD systems.
  • Assembled and optimized scenes in Unity HDRP, including lighting, composition and asset integration.
  • Developed UI/UX elements for VR interfaces.
  • Contributed 3D assets and lighting to the TIBO 2023 exhibition.

3D ARTIST at FREELANCE (2018 – 2019)

  • Created 3D assets and environments for Unity-based projects.
  • Assembled scenes and integrated assets into the engine.
  • Designed UI elements and basic web visuals.
  • Contributed 3D assets and lighting to the TIBO 2023 exhibition.

Образование

Postgraduate Diploma in Web Design & Computer Graphics – Belarusian State University

Навыки

3D Environment ArtistEnvironment & Level ArtUnityReal-Time 3D

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