Graphics Software Developer, Chrome
Job description
In most instances, this position requires in-person interviews as part of the hiring process.
This posting is for an existing vacancy.
Google utilizes AI tools to assist in assessing candidates in our hiring processes.
Minimum qualifications
- Bachelor’s degree or equivalent practical experience.
- 5 years of experience in software development using C++.
- Master's degree or PhD in Computer Science or a related technical field.
- 5 years of experience with data structures and algorithms.
- Experience with graphics programming and low-level drivers/Graphics Processing Unit (GPUs).
- Experience with graphics APIs.
As a software developer, you will work on a specific project critical to Google’s needs with opportunities to switch teams and projects as you and our fast-paced business grow and evolve. We need our software developers to be versatile, display leadership qualities and be enthusiastic to take on new problems across the full-stack as we continue to push technology forward.
For this role as a Chrome Graphics Developer, you will be part of a team based in Montreal working on advancing our graphics stack to support fast and secure rendering for the web platform.
Chrome is dedicated to building a better, more open web. We’re focused on making a better browser (on both desktop and mobile) to help users take advantage of all the web has to offer in a safe and secure way.Chrome is available across all major platforms — iOS, Android, Windows, Mac, Linux and Chrome OS. We also built Chrome as an open source project so the entire web ecosystem could benefit from the latest innovations in speed, simplicity and security.Individual pay is determined by factors including job-related skills, experience, and relevant education or training.
Canada: $182000 - $186000 (CAD) + 15% bonus target + equity + benefits
Responsibilities
Learn more about benefits at Google .
- Design and implement improvements across the Chrome graphics pipeline.
- Investigate and design new features for the WebGPU API and shading language, and contribute to dawn to improve performance and developer experience.
- Contribute to the ANGLE (Almost Native Graphics Layer Engine) codebase to resolve stateful API and math-heavy bugs.
- Lead efforts to mitigate security risks, including memory safety mechanisms in the graphics stack and higher-level mitigations.
- Partner with the local technical lead to identify work, drive execution across distributed teams, and utilize AI to accelerate engineering productivity.
See also Google's EEO Policy and EEO is the Law. If you have a disability or special need that requires accommodation, please let us know by completing our Accommodations for Applicants form .
Interested in this role?