Technical Artist and Animator
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Technical Artist and Animator with 10+ years of experience creating character-driven content across animation, film, and real-time media. Specialized in Unreal Engine digital humans, performance capture workflows, Live Link integration, animation systems, and interactive character experiences. Experienced in developing real-time character frameworks that combine facial performance capture, controller-driven body animation, runtime character switching, and reusable animation systems.
Strong background in character animation, storytelling, technical problem solving, and cross-functional collaboration.
Technical Artist | 3D Animator at Lotusfly Animation (2022-09 – Present)
3D Animator at Basketball Forever (2021-05 – 2022-08)
3D Animator at Invisible Universe (2020-11 – 2021-04)
Bachelor of Science in Microbiology