
3D animator
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I'm a 3D animator with expertise in gameplay animation, cinematic animation, character animation, combat/action animation, and acting animation. I have a passion for bringing games and cinematic moments to life. I thrive on new creative challenges, adapt quickly to new pipelines, and make it a point to deeply study and match a studio's unique animation style before I even step through the door.
Above all, I am driven by a simple goal: to make people smile through my work. Animation isn't just what I do - it's part of who I am. My academic background in filming, editing, scriptwriting, and post-production gives me a well-rounded perspective that helps me contribute meaningfully from pre-production through final delivery.
Over the past few years, I've animated diverse characters for games, collaborating daily with game designers and fellow animators to ensure every moment serves gameplay, storytelling, and player enjoyment. I take pride in tailoring personality and concept animation to fit each project's vision, embracing feedback with an open mind, and iterating until every frame feels polished and purposeful. I've been watching and learning from animation - 2D and 3D, good and bad - for as long as I can remember.
That lifelong curiosity has shaped me into the animator I am today: delicate, adaptable, eager to bring joy to players and audiences alike.