Senior Modeling and Texturing Artist - Barnstorm VFX - Montreal, QC
(2024-11 - 2026-07)
- Collaborated with other artists to create detailed assets and environments that met production deadlines.
Senior Environment Artist - Dream Machine - Montreal, QC
(2024-03 - 2024-04)
- Collaborated with other artists to create detailed environments that met production deadlines.
- Optimized existing environment models to ensure they met the technical requirements of the project.
- Created 3D assets for a TV show utilizing Maya, ZBrush and Substance Painter.
Lead Environment Artist - MPC - Montreal, QC
(2022-08 - 2023-12)
- Asset supervision, including briefs, asset reviews/feedback, planning, scheduling, organization and management across global sites, while demonstrating focus, flexibility and problem-solving.
- A strong understanding of the feature animation and VFX process.
- Interpreting photo reference and artwork to create 3D models and sculptures.
- Accurately recreating highly detailed digi-doubles from photoshoots.
- Photo modeling hard-surface vehicles, environments and prop assets for photogrammetry and projection texturing.
- Sculpting characters/creatures and retopologising for production.
- Surfacing and look development.
- Heading up large teams on feature VFX productions, working to tight deadlines.
- Training artists from scratch at the studio to meet the demanding standards of feature VFX and providing guidance during production.
- Excellent communication and presentation skills. Gained extensive knowledge of strict pipeline-based workflows and industry-standard modeling methods and techniques.
- Well aware of expectations from Rigging, Crowd, Lookdev and FX simulation teams.
Lead Assets - Mr. X - Toronto, ON
(2021-09 - 2022-08)
- Asset supervision, including briefs, asset reviews/feedback, planning, scheduling, organization and management across global sites, while demonstrating focus, flexibility and problem-solving.
- A strong understanding of the feature animation and VFX process. Interpreting photo reference and artwork to create 3D models and sculptures. Accurately recreating highly detailed digi-doubles from photoshoots.
- Photo modeling hard-surface vehicles, environments and prop assets for photogrammetry and projection texturing.
- Sculpting characters/creatures and retopologising for production.
- Surfacing and look development. Heading up large teams on feature VFX productions, working to tight deadlines.
- Training artists from scratch at the studio to meet the demanding standards of feature VFX and providing guidance during production.
- Working to deadlines.
- Excellent communication and presentation skills. Gained extensive knowledge of strict pipeline-based workflows and industry-standard modeling methods and techniques.
- Well aware of expectations from Rigging, Crowd, Lookdev and FX simulation teams.
Environments TD - Framestore - Montreal, QC
(2020-02 - 2021-08)
Key Artist Environments and DMP - MPC - Montreal, QC
(2018-10 - 2020-02)
Environment Generalist TD - Double Negative - London
(2018-05 - 2018-10)
Asset Supervisor - Barajoun Entertainment - Dubai
(2017-01 - 2018-03)
Senior Asset TD - MPC - Bangalore, Karnataka
(2012-05 - 2016-12)