3D Environment Artist
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My primary focus as an environment artist is to create industry-standard models and the most immersive environments possible based on client specifications. This would include developing 3D designs for new productions, such as videogames or films, reviewing, reworking, and enhancing the 3D design of existing products, and understanding project requirements.
Retail Stock Clerk: Loblaw Companies Limited (Feb 2021-present)(3 years)(permanent, on-site, partime)
Diploma - 3D Asset Creation & Environments for Games: Think Tank Training Centre, Vancouver (Graduated)