Game/Creative/Technical Director
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A creative and hardworking software engineer, game director, team leader and mentor with a passion for all types of games (video and traditional). Has over twenty-two years of experience in the gaming industry and a wide range of experience working in different environments and production models. Specialized in artificial intelligence, game design and gameplay systems. Able to adapt and shift gears quickly between various programming languages and best practices. Loves a challenge that requires strong creative problem solving skills. Experienced as a liaison between code and the content/design groups, helping to facilitate the direction of the design and content elements so that they harness the power of the available systems and/or request a feature that is more technically sound, yet accomplishes the required goals and vision.
Over 20 shipped titles, 2 board games, 2 publications, and a film in the past 22 years across every major platform in that same time period. As well as, a decade of building and teaching curriculum for the next generation of game developers at the University and College levels.
Two computer network engineering diplomas and a bachelors of computer science with a focus in AI.