Chris Majcher
Software Developer in Medical Imaging
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About
Multidisciplinary developer with 6 years of specialized experience in medical imaging, DICOM, MRI, CT, and diagnostic software systems. Proven expertise in MeVisLab, FDA 510(k) submissions, and 3D printed radiotherapy applicators. Skilled in Unity, C#, Python, and C++. Holder of multiple patents and peer-reviewed publications. Expert at bridging R&D, imaging science, and interactive systems.
Experience
Software Developer in Medical Imaging at Imeka Solutions Inc. (2024-05 – Present)
- Python and Rust based Medical Imaging development
- QMS regulatory work including validation and verification
- Contributed to a FDA 510k
- Responsible for end to end development and testing of software solutions
Senior Unity Developer at XTension QA (2022-09 – 2024-03)
- Unity 3D game development for Scopely:
- Backend, LiveOps, Localization, UI, Game Systems and Design
- Agile Methodologies
Lead Software Engineer at Adaptiiv Medical Technologies (2017-09 – 2022-08)
- Led 3D medical imaging and radiotherapy software development
- Developed DICOM-compatible solutions for MRI/CT workflow integration
- Filed patents, co-authored peer-reviewed papers, directed FDA submission processes.
Senior Software Developer at Current Studios (2014-08 – 2017-08)
- Created AR/VR experiences for medical and commercial applications.
- Built interactive installations using Hololens, Kinect, and Unity.
- Research and Development using latest AR/VR technologies:
- Hololens, HTC Vive, Kinect, Google Glass, Oculus Rift, Leap Motion, Intel Cameras
Gameplay Programmer at Longtail Studios (2012-09 – 2014-08)
- Developed gameplay mechanics for Rocksmith 2014 and Trivial Pursuit
- AAA game development and prototyping
- Agile methodologies
Education
Bachelor of Computer Science (Co-op) in Multimedia – University of New Brunswick (2010 – 2012)
Electronic Game Design & 3D Programming – NBCC Miramichi (2008 – 2010)
