3D Digital Artist
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3D Digital Artist with 8 years of experience in the game development industry, driven to create outstanding visuals across multiple platforms. Highly proficient in Blender, Substance Painter, Substance Designer, FL Studio, Ember Gen, and Lumina (in-house web-based 3D engine). skilled in both hard-surface modeling and sculpting, producing high quality props, environments, and characters in both realistic and stylized styles. Experienced across the full 3D pipeline—from high-poly sculpts to optimized, game-ready assets—with strong knowledge of clean topology, efficient UV workflows, and real-time rendering optimization.
Adept at crafting node-based PBR materials with modular, reusable workflows, and preparing assets for real-time engines with precise normal map baking. Also experienced in character rigging for body and facial animation, including control rigs and facial capture integration for expressive real time performance. Complements visual expertise with strong sound design and music composition skills, creating immersive and dynamic audio that enhances gameplay and atmosphere.
Foothills Composite High School 2021 Alberta High School Diploma Okotoks, Alberta