Senior Sound Designer
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I am a senior level sound designer and technical sound designer that has been in games since 2007. Having worked on all sorts of projects including AAA single player titles like the Thief reboot, to PvPvE multiplayer shooters like Scavengers, to small indie titles like Witherbloom, and even mobile titles, I have seen it all. I have been using a variety of proprietary game engines over the years, and have mainly been working with the great combination of WWise and Unreal in most projects as of late. I have worked remotely since 2012, and have evolved great organizational skills and a strong work ethic. I also have a recording studio set up for VO sessions, music production, and Foley, along with fiber internet in the woods.