Elmo Chong
Principal Product Manager — New Product Discovery | Free-to-Play | 0→1 & Live Ops
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About
Product leader with 8+ years of experience driving interactive digital products from concept through live operations.
Background spans mobile game systems, in-app economies, analytics infrastructure, and cross-functional publishing strategy. Founder-operator with full ownership across product discovery, monetization architecture, and go-to-market execution. Experienced in free-to-play progression systems, retention design, KPI instrumentation, and executive-level business case development. Comfortable operating from high-level strategic framing down to feature-level implementation.
Experience
Founder & CEO / Principal Product Lead - Sonical.ly Inc. - Vancouver, Canada
(2020-01 - 2026-01)
Led strategy and execution for a mobile-first interactive product suite combining game mechanics with educational progression systems.
- Identified and validated new market opportunity at intersection of gaming, creator economy, and skill-based progression
- Conducted TAM analysis, competitive benchmarking, and monetization modeling
- Built structured product discovery framework to evaluate feature-market fit before full development
- Created investment-ready business cases outlining retention forecasts, revenue scenarios, and expansion pathways
- Launched Mix Master (mobile, Unity-based), a free-to-play progression-driven product with 40,000+ downloads
- Designed multiple shipped gameplay modules within the platform (progression units, challenge modes, leaderboard systems)
- Implemented daily streak mechanics, challenge ladders, reward systems, and competitive ranking loops
- Structured difficulty balancing and skill-gated progression systems
- Designed full IAP stack: subscriptions, consumable credits, cosmetic upgrades, unlockable content
- Built virtual economy balancing framework tied to engagement depth and player progression
- Instrumented DAU, ARPDAU proxies, retention cohorts (D1, D7), session length, and conversion metrics
- Optimized onboarding funnel to reduce time-to-value (~2 minutes) and improve early retention
- Established KPI dashboards and weekly performance reviews
- Ran feature experiments and iteration cycles informed by player behavior data
- Designed repeatable event-style engagement hooks to drive reactivation
- Led cross-functional strike teams across design, engineering, analytics, and content
- Built internal launch checklists, milestone tracking systems, and post-launch review frameworks
- Developed go-to-market strategy across owned media channels (~100k audience reach)
- Structured documentation to transition validated features into execution-ready roadmaps
- Managed multidisciplinary team across Unity engineers, designers, and audio developers
- Defined sprint cadences, KPIs, and product accountability structures
- Mentored junior contributors on product thinking and performance measurement
Product Strategy & Interactive Systems Consultant - Self-Employed
(2017-01 - 2020-01)
- Led product strategy initiatives for interactive digital experiences and game-adjacent platforms
- Developed monetization concepts and user engagement frameworks
- Produced commercial music releases for international artists (XG, NCT 127, Rain, Drunken Tiger; SM Entertainment, AVEX), translating entertainment production workflows into scalable interactive systems thinking
Education
International Trade - BCIT
Startup School - Founder Program - Y Combinator
Product Cohort - Kernel Gaming Guild
