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Elmo Chong

Elmo Chong

Principal Product Manager — New Product Discovery | Free-to-Play | 0→1 & Live Ops

Talent
Vancouver, BCMember since June 3, 2026
Unity
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Unity

About

Product leader with 8+ years of experience driving interactive digital products from concept through live operations.

Background spans mobile game systems, in-app economies, analytics infrastructure, and cross-functional publishing strategy. Founder-operator with full ownership across product discovery, monetization architecture, and go-to-market execution. Experienced in free-to-play progression systems, retention design, KPI instrumentation, and executive-level business case development. Comfortable operating from high-level strategic framing down to feature-level implementation.

Experience

Founder & CEO / Principal Product Lead - Sonical.ly Inc. - Vancouver, Canada

(2020-01 - 2026-01)

Led strategy and execution for a mobile-first interactive product suite combining game mechanics with educational progression systems.

  • Identified and validated new market opportunity at intersection of gaming, creator economy, and skill-based progression
  • Conducted TAM analysis, competitive benchmarking, and monetization modeling
  • Built structured product discovery framework to evaluate feature-market fit before full development
  • Created investment-ready business cases outlining retention forecasts, revenue scenarios, and expansion pathways
  • Launched Mix Master (mobile, Unity-based), a free-to-play progression-driven product with 40,000+ downloads
  • Designed multiple shipped gameplay modules within the platform (progression units, challenge modes, leaderboard systems)
  • Implemented daily streak mechanics, challenge ladders, reward systems, and competitive ranking loops
  • Structured difficulty balancing and skill-gated progression systems
  • Designed full IAP stack: subscriptions, consumable credits, cosmetic upgrades, unlockable content
  • Built virtual economy balancing framework tied to engagement depth and player progression
  • Instrumented DAU, ARPDAU proxies, retention cohorts (D1, D7), session length, and conversion metrics
  • Optimized onboarding funnel to reduce time-to-value (~2 minutes) and improve early retention
  • Established KPI dashboards and weekly performance reviews
  • Ran feature experiments and iteration cycles informed by player behavior data
  • Designed repeatable event-style engagement hooks to drive reactivation
  • Led cross-functional strike teams across design, engineering, analytics, and content
  • Built internal launch checklists, milestone tracking systems, and post-launch review frameworks
  • Developed go-to-market strategy across owned media channels (~100k audience reach)
  • Structured documentation to transition validated features into execution-ready roadmaps
  • Managed multidisciplinary team across Unity engineers, designers, and audio developers
  • Defined sprint cadences, KPIs, and product accountability structures
  • Mentored junior contributors on product thinking and performance measurement

Product Strategy & Interactive Systems Consultant - Self-Employed

(2017-01 - 2020-01)

  • Led product strategy initiatives for interactive digital experiences and game-adjacent platforms
  • Developed monetization concepts and user engagement frameworks
  • Produced commercial music releases for international artists (XG, NCT 127, Rain, Drunken Tiger; SM Entertainment, AVEX), translating entertainment production workflows into scalable interactive systems thinking

Education

International Trade - BCIT

Startup School - Founder Program - Y Combinator

Product Cohort - Kernel Gaming Guild

Skills

Principal Product ManagerNew Product DiscoveryFree-to-Play0→1 & Live Ops

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