Unreal Cinematic Artist
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Freelance Unreal Cinematic Artist.
Currently: Unreal Technical Director at The Third Floor Inc.
I bring over a decade of experience as a Previs and Layout Artist across animated and live-action feature films, as well as game cinematics. Throughout my career, I have developed a strong foundation in cinematic storytelling, visual continuity, camera language, and close collaboration within cross-disciplinary teams.
More recently, I have been creating cinematics in Unreal Engine, applying real-time workflows to both game and feature film contexts. My experience includes cinematic layout, camera design, Sequencer, Niagara FX, and rapid iteration within engine-driven pipelines, with a consistent focus on narrative clarity and emotional impact.
Bachelors Degree, major in Film, Grad 2009 @ Emily Carr University of Art and Design