Interaction Designer
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✦ 𝗣𝗨𝗥𝗣𝗢𝗦𝗘 | To inspire abstract thinking within the design space, with a focus on reimagining user experience.
✦ 𝗦𝗧𝗥𝗔𝗧𝗘𝗚𝗬 | At the central core of my design process is a focus on organization & cohesion. I take pride in my capacity to bring a level of structure and consistency to my projects. My comprehensive skillset within a project landscape allows me to develop high-quality designs that surpass expectations & deliver conclusive results.
✦ 𝗧𝗢𝗢𝗟𝗞𝗜𝗧 | My skills include a mastery of the Adobe, Microsoft, and Google suites in addition to an understanding of the HTML, CSS, and JavaScript coding languages. Uniquely, I bring skills in Cinema4D, Meta Spark AR & Final Cut Pro to the table, providing valuable expertise to any team I'm collaborating with.
✦ 𝗦𝗞𝗜𝗟𝗟𝗦𝗘𝗧 | Through a wide range of intrapersonal skills including a commitment to growth & perseverance, I bring a layer of confidence and trust into the design space. My strong leadership skills inspire my fellow designers to consider the needs of users with innovation & creativity in mind. An ability to welcome & divulge constructive criticism bolsters the conceptual process to produce effective & successful design solutions.
✦ 𝗔𝗕𝗦𝗧𝗥𝗔𝗖𝗧 | As the design industry is evolving rapidly to meet the shifting needs of the market & user audience, I am always searching for ways to improve my design skills and stay up-to-date with the latest techniques and products being released. I believe adaptability & a growth mindset are the keys to success from both a personal & business perspective.
・Provided personalized support to first year Interaction Design students on a range of design subjects.
・Attended weekly lectures & engaged with students, helping with questions & preparing for deadlines.
・Provided further support through weekly one-on-one, drop-in & group tutorial sessions via tutorocean.
・Demonstrated leadership, communication & interpersonal skills as a designer within a practical setting.
・Launched & managed a store Instagram page. Promoted the Starbucks brand & engaged customers.
・Developed industry-standard customer service skills through a comprehensive training course.
・Cultivated a culture of warmth & acceptance through teamwork, communication & initiative skills.
・Aided in the coaching of new partners during training sessions by demonstrating best practices.
・Founded & created a brand identity through the conception, management, & promotion of EXE Entertainment - a collection of social media accounts with an collective following of over 80 thousand.
・Designed a myriad of logos & promotional material to engage users & bring attention to the brand.
・Produced a formal website, merchandise line & documentary to further the brands influence.
・Saw abounding success within its niche & target demographic, after of which the brand was sold.
・Demonstrated abounding leadership qualities in being tasked with leading a squadron of 70+ cadets.
・Put forth many design-based solutions to update & modernize the squadron for current needs.
・Oversaw the conception & redesign of a new squadron application to replace the existing website.
・Created an interactive bulletin board for cadets & parents to glean info from regarding training & more.
During the fourth year, students will complete a variety of projects (both individual and team-based) to develop a body of work that demonstrates their creativity, communication skills, and technological savvy.
This wide-ranging program is as adaptable as technology itself. Students will develop advanced technological literacy and use it to express their own ideas and creativity.
Honours Bachelor of Interaction Design courses are held at the Trafalgar Road Campus in Oakville, Ontario.