Game Developer
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Game developer with 3+ years of experience and 1 shipped title. Background in Game Design, UI Design, UX Design, Graphic Design, and Programming. In my free time, I run tabletop roleplaying games, keep two aquariums, and, of course, develop multiple personal projects.
I worked for Miscellaneum Studios from August 2020 to July 2023 developing, releasing, and working post-launch on Distraction Machine, their first title. I was the sole programmer all throughout development & post-launch, leading other programmers through pre-production and production phases. Duties included writing code for all stages of development, prototyping, consulting on design, UI, UX & production goals, creating tools for content creation, QA & bugfixing, integrating assets of all types, leading other programmers in code deployment, and writing technical documentation.
I studied Game Design at Sheridan College for 4 years, where I earned a Bachelor's Degree in 2020. In my final year, I was the Lead Programmer of a team of 5, where we created Wyrmwood, a capstone project developed over 8 months. Duties included writing all of the game's core systems, consulting on game design and UI, and writing technical documentation.