Concept Artist
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Passionate artist with a deep interest in creating characters and worlds that tell powerful stories.
My art skills are based on solid foundations,
enabling me to confidently execute diverse design tasks across a variety of styles. Additionally, I hold degrees in both engineering and management and have multiple years of experience in the corporate world. I take pride in my professionalism and have a proven track record of exceeding client expectations. I am a dependable artist who can turn in excellent work consistently.
Concept Artist, Technicolor Animation & Games
March 2021 – February 2023
•Created characters, creatures, FX, skins and prop designs for several seasons for an online tactical multiplayer shooter game, MMORPGs among other AAA and mobile games
•Created and iterated several stylized characters, turnarounds and additional sketches for animation & game projects
•Worked closely with assets team to make character loading screens for games in accordance with client specs
•Made hand-painted UI elements and splash screens for a world-war based combat MMO
•Created portfolio pieces for company portfolio that were then featured on the Technicolor
•Provided model sheets and mood-boards for asset artists further in the pipeline
•Undertook art tests which were cleared by clients with minimal feedback.
•Assisted principal artist with storyboards and used matte painting techniques to block out environment designs for internal projects
•Took the initiative to institute cross-team learning through feedback that improved artist collaboration and improve project quality