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Lan Ha

Lan Ha

Undergraduate Computer Graphics Research

Montréal, MontréalMember since February 19, 2026
C++Computer Graphics
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About

Creating a custom fork in Newton simulation from Nvidia and Disney Implement anisotropic friction model based on the paper by K.Erleben and M. Macklin and S. Andrews and P. G Kry “The Matchstick model for Anisotropic Friction Cones” Modifying physics solver such as Kamino, XPBD to take into consideration of a elliptical friction cone model

Experience

Undergraduate Computer Graphics Research - McGill University - Tokyo

(2026-09)

  • Creating a custom fork in Newton simulation from Nvidia and Disney
  • Implement anisotropic friction model based on the paper by K.Erleben and M. Macklin and S. Andrews and P. G Kry “The Matchstick model for Anisotropic Friction Cones”
  • Modifying physics solver such as Kamino, XPBD to take into consideration of a elliptical friction cone model

Intern- UI/UX Developer (Remote) - Detomo - Tokyo

(2025-10 - 2025-12)

  • Designed and implemented the frontend interface for a food donation platform in collaboration with IBM Research Japan, improving user flow for both food providers and receivers.
  • Built reusable UI components in Vue.js and integrated them with backend microservices through JHipster.
  • Improved mobile responsiveness, reducing navigation friction for end-users

Intern- Frontend Developer (Remote) - Detomo - Tokyo

(2023-07 - 2023-08)

Developed an educational prototype app integrated with an interactive robot powered by OpenAI GPT models.

  • Built a responsive Flutter interface used by 100+ students, increasing engagement with hands-on learning tools.

Education

Bachelor of Science - Computer Science - McGill University (2029)

Skills

Undergraduate Computer Graphics Research

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