Lan Ha
Undergraduate Computer Graphics Research
About
Creating a custom fork in Newton simulation from Nvidia and Disney Implement anisotropic friction model based on the paper by K.Erleben and M. Macklin and S. Andrews and P. G Kry “The Matchstick model for Anisotropic Friction Cones” Modifying physics solver such as Kamino, XPBD to take into consideration of a elliptical friction cone model
Experience
Undergraduate Computer Graphics Research - McGill University - Tokyo
(2026-09)
- Creating a custom fork in Newton simulation from Nvidia and Disney
- Implement anisotropic friction model based on the paper by K.Erleben and M. Macklin and S. Andrews and P. G Kry “The Matchstick model for Anisotropic Friction Cones”
- Modifying physics solver such as Kamino, XPBD to take into consideration of a elliptical friction cone model
Intern- UI/UX Developer (Remote) - Detomo - Tokyo
(2025-10 - 2025-12)
- Designed and implemented the frontend interface for a food donation platform in collaboration with IBM Research Japan, improving user flow for both food providers and receivers.
- Built reusable UI components in Vue.js and integrated them with backend microservices through JHipster.
- Improved mobile responsiveness, reducing navigation friction for end-users
Intern- Frontend Developer (Remote) - Detomo - Tokyo
(2023-07 - 2023-08)
Developed an educational prototype app integrated with an interactive robot powered by OpenAI GPT models.
- Built a responsive Flutter interface used by 100+ students, increasing engagement with hands-on learning tools.
Education
Bachelor of Science - Computer Science - McGill University (2029)