VR & Gameplay Systems Engineer
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Game & VR engineer with three years shipping commercial VR. Shipped the PSVR2 and PS5 ports of PokerStars VR / Vegas Infinite (a title also live on Meta Quest) and owned the PSVR2 port through Sony certification. Strong in VR rig architecture, avatar IK, hand interaction, and designer-facing tooling — backed by a large self-directed body of work, including a technical book on VR interaction and several from-scratch engines.
Software Engineer / Game Programmer at LuckyVR Inc. (2022-08 – 2025-06)
Shipped the PSVR2 and PS5 (non-VR) ports of PokerStars VR / Vegas Infinite, a leading social-casino VR title, in Unity / C# on a 4-developer core team.
Software Engineer (Contract) at Private Contract (2025-06 – Present)
Built and shipped a production desktop product (Electron + React client; TypeScript / Express + Prisma / PostgreSQL backend) running on PM2 with structured logging and request tracing.
Software QA Engineer (PEY Co-op) at GEO Semiconductor (2020-09 – 2021-09)
Built Python and C test-automation scripts extending the team's ROBOT Framework modules to broaden automated chip-functionality test coverage.
Private Programming Tutor at Self-Employed (2019 – Present)
Delivered 1,000+ hours of 1-on-1 tutoring to university students in Python, C / C++, Haskell, and Lisp-family languages.
B.Sc. in Computer Science, Specialist in Artificial Intelligence – University of Toronto (2018 – 2022)