3D Environment/Prop Artist
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I am a 3D Environment Artist with an extensive background in complete 3D environment creation, including modelling, texturing, lighting, rendering, and compositing.
I use a mix of different software packages to support my work and deliver the best practical result. I'm experienced with Maya, Zbrush, Substance Painter, Unreal Engine, Photoshop, Marmoset Toolbag, and Marvelous Designer.
My software knowledge combined with creativity allows me to successfully create 3D props and vehicles within games. I worked on several games, including but not limited to Baldur's Gate 3, Syberia The World Before, Ride 3 and MXGP.
Fanshawe College - Digital and Performing Art. Major in Animation