Noura Benchekha
3D Artist
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About
I am a 3D Artist specializing in environment creation and visual effects for video games and film. I place great importance on aesthetics, attention to detail, and optimization, and consider myself to have a creative yet technical profile. Curious and meticulous, I quickly learn new techniques and consistently apply them to the development of my personal projects.
Experience
3D Artist Generalist at Adacel (2024-10 – 2026-08)
- Contributed to the development of an air traffic simulation and management system for educational purposes;
- Modeled and textured assets for airport environments, then integrated them into Unreal Engine 4;
- Optimized scenes to achieve a realistic visual quality while maintaining smooth and efficient performance;
- Collaborated with different teams to ensure that the visual aspects integrated seamlessly into the overall experience.
- Software: Maya, Substance Designer, Substance Painter, Substance Sampler, Photoshop, Creator, Unreal Engine 4.
3D Environment Artist at MPC Film (2021-09 – 2023-01)
- Contributed to the production of three feature films: Pinocchio (2022) released on Disney+, Argylle (2024) and Snow White (2025);
- Participated in daily meetings with leads, supervisors, and team members, implementing feedback and required changes;
- Modeled and textured a wide range of environment assets.
- Software: Maya, Substance Designer, Substance Painter, Mari, Nuke, Houdini, SpeedTree.
Education
RNCP level 6 - Lead Game Artist – ISART Digital Montreal, Canada (2018 – 2021)
Preparatory Studies in Traditional Art – ISART Digital Paris, France (2017 – 2018)
Bachelor’s Degree in Foreign and Regional Languages, Literatures and Civilizations – Angers University, France (2015 – 2017)