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Software developer specializing in Unity, VR Development, Math, and C++
-Developed a 2D game engine in C++ with 10 other contributors
-Created a rigidbody and collider management system with the associated colliders and rigidbodies in a scene using Box2D
-Gained experience with managing and maintaining a complex codebase with multiple contributors in Gitlab and Sourcetree…see more
-Created a tool to export 2D levels in JSON format for a Gauntlet style game using Unity's UIElements
-Added the ability to paint sprite tiles, select different layers to paint on, and add colliders
-Added the ability to select and export a player sprite
Gameplay Designer, Gameplay Programmer, Sound Designer, Project Manager
-Led a team in building a vertical slice of a game in Unity
-Managed tasks, followed up with team to ensure tasks were completed on time, and updated producers on our progress
-Implemented main gameplay elements: player movement and rope swinging as well as singleton systems to manage audio, input, UI, and saving
-Built animation state machine and used state machine behaviors and vector math to create a rope swinging mechanic…see more
Calculus, Math & English Tutor
-Tutored students in grades 3-12
-Specialized in high school math, calculus, and SAT prep
-Taught students concepts using lesson plans provided by Sylvan
-Adapted lesson plans to suit each individual student
-Wrote a custom VR interaction library, focusing on virtual object manipulation
-Led the development of Zombie Donuts 2, a VR shooter game
-Implemented an intuitive UI for a Job Interview Simulations app, using custom Unity DLLs
-Gained experience working on a large codebase and using proprietary tools &
libraries…see more
-Collaborated with designers and used applied math to create various items, abilities, and gameplay mechanics
-Built online gameplay features using an entity-component system
-Developed tools to assist designers in stage and level creation
Advanced Critical Game Design and Theory
Computing Science, Math