Lead Creative - CHROMA - Toronto, ON
(2021-09)
- Led concept design and art production for high-profile clients across gaming, film, architecture, and corporate sectors (EA, 2K, Marvel, NetEase, Government of Canada, Volkswagen, TIFF, Paramount, Mattel), Defining creative vision and aligning design strategy with long-term client goals, driving repeat business and portfolio expansion.
- Managed resource allocation across internal projects contributing to multi-million-dollar client initiatives; implemented structured communication and reporting systems that improved risk management, client retention, and cross-department efficiency.
- Oversaw production scheduling, vendor coordination, and team workflows to maximize efficiency and ensure timely delivery of projects.
Art Director & Head of Product / Partner - TRAVELARIO - Dubai, UAE
(2022-07)
- Established visual identity and creative direction for the venture, developing brand language, design standards, and visual systems across product, marketing, architecture and digital platforms.
- Directed concept development and design execution across teams, ensuring creative consistency and quality while aligning with strategic business objectives.
- Managed design workflows and deliverables.
- Coordinated with internal and external stakeholders and vendors to ensure brand consistency through compelling visual solutions and cohesive brand experiences; smooth execution of pre-launch campaigns, and cross-team efficiency through established workflows.
Senior Concept Artist - UBISOFT - Toronto, ON
(2021-05 - 2025-06)
- Led concept art and production planning for AAA game titles including Far Cry 6, Far Cry 8, Skull And Bones, Splinter Cell, coordinating sprints, timelines, and pipelines across internal teams and external studios to ensure high-quality, on-time delivery.
- Collaborated with leads, directors, producers, and production managers to make key creative and operational decisions that ensured artistic consistency and quality standards across multiple teams.
- Developed, tested pipelines and facilitated resource management, workflow optimization, and coordination with external studios and talent to ensure efficient delivery of high-quality assets, adherence to best practices, and compliance with legal frameworks.
- Mentored junior and mid-level designers; developed onboarding and internship programs to cultivate talent and align creative vision across departments.
- Developed art direction presentation frameworks and planning programs that elevated creative communication standards; offered Art Director promotion based on leadership performance.
Concept Artist - Mighty Canvas - Vancouver, BC
(2019-09 - 2023-03)
- Led visual development initiatives for clients including Nike, EA, Undead Labs, Respawn Entertainment, consistently meeting rapid turnaround demands.
- Introduced workflow improvements to shorten delivery times and improved client satisfaction.
Concept Designer - Motion Logic - Los Angeles, CA
(2020-01 - 2021-07)
- Supported major film and gaming projects for Columbia Pictures, Marvel, and Vigil Games.
- Developed UI/UX concepts for interactive products, collaborating with production leads to refine design pipelines.
Creative Director - Sailfin Productions - Toronto, ON
(2017-12 - 2021-07)
- Directed video production and advertising campaigns for clients such as TD, Honda, and BDO.
- Coordinated production crews, ensuring delivery aligned with artistic vision and schedules.
- Developed creative direction and storyboarding frameworks that improved early-stage client approvals by 75%.
Creative Designer - Forrec - Toronto, ON
(2017-04 - 2018-09)
- Contributed to themed architectural and public space projects for Nickelodeon, DreamWorks, Universal Studios and American Dream among others.
- Supported project managers and architects in pitch development and design execution.