3D Artist / Game Developer
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Lead 3D Artist with 15+ years of experience creating and delivering real-time 3D assets, environments, and simulations in Unity and Unreal Engine. Skilled in technical art, pipeline development, and team leadership, with a proven track record shipping VR, WebGL, and desktop projects for training and safety industries. Strong foundation in VFX, film, and motion graphics, with expertise in PBR texturing, lighting, and optimization for interactive experiences.
Lead 3D Artist / Technical Artist - FalseWork Studios
(2025-10)
Lead 3D Artist - Dapphaus
(2021-12 - 2024-08)
Lead 3D Artist - Kearns Technology
(2016-01 - 2021-12)
Freelance VFX / 3D / Motion Design - Von Pixel
(2012-07 - 2016-01)
Colorist / Conform Editor - Fini Films / Red Lab
(2008-04 - 2013-07)
Bachelor of Arts - 3D Art & Animation - Humber College (2006)