Wing hang Chan
3D rigging artist/ animator
Talent
Vancouver, BCMember since October 29, 2026
BlenderMayaAfter Effects
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BlenderMayaAfter Effects
About
Hi! I am Tom, a Rigging Artist with 4-5 years of professional experience in both rigging and animation. I specialize in Maya and Blender, with a focus on building intuitive, high-performance rigs. My background in animation allows me to optimize rigging controllers specifically for animators' needs.
Experience
3D Rigging Artist - Nex Inc. - Hong Kong (Freelance)
(2026-04)
- Optimized complex skeletal hierarchies in Blender, re-aligning joint orientations and bone naming conventions to meet strict Unity engine requirements.
- Optimized skin weighting for extreme ranges of motion in fitness and dance-based applications.
- Developed seamless IK/FK switching systems to maintain limb positioning during animation transitions.
3D Rigging Artist / Game Animator - Aither Entertainment Ltd. - Hong Kong (FT/ Remote)
(2022-10 - 2026-03)
- Built complex character rigs with integrated IK/FK systems and custom controls to maximize flexibility.
- Collaborated with cross-functional teams to deliver cohesive, production-ready character rigs.
- Implemented and optimized animations within Unity for seamless performance.
- Applied storyboard and storytelling principles to enhance narrative flow in-game.
3D Artist - Success Base Engineering Ltd. - Hong Kong
(2019-08 - 2022-08)
- Developed high-fidelity 3D environments, lighting, and models for architectural visualization.
- Collaborated with developers to ensure efficient asset integration into game engines.
- Produced promotional content and animations using Adobe After Effects.
Education
Bachelor of Communications - Film Animation And Media Art - Hong Kong Baptist University (2020-09)
Skills
3D rigging artist/ animator
