Unreal Engine Developer
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I am a talented technical artist, the bridge between creatives and programmers and a natural problem solver. I like to innovate new systems and find way for others to work together in an optimized way.
I have been developing applications in Unreal Engine since 2018 and was professionally employed as a technical artist in a virtual production studio for the last 2 years. I have extensive knowledge in all parts of the Engine and also enough C++ knowledge to implement functions and debug code. I prototype new systems quickly in blueprint and can use my 3D modelling skills to make the prototypes visually appealing and complete.
I am mostly self taught, I have 1st year University calculus and Algebra and also 2nd Year level Physics and Chemistry which helps with some of the aspects of programming. I enjoy taking courses on Udemy or anywhere on the internet to learn new skills.