Roberto Sánchez
Gameplay Programmer | Unreal Engine 5 • Gameplay Systems • UI Programming
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Sobre mí
Gameplay programmer with two commercially released Unreal Engine 5 titles and 7+ years of software engineering experience. Built the core gameplay systems and the complete HUD for both games, working closely with artists and designers to iterate on mechanics, and led 10-person teams from concept to launch.
Background in production software used by hundreds of thousands of users, with a focus on maintainable code, clear documentation, and cross-team collaboration.
Native
Spanish, full professional English.
Experiencia
Web Developer at Universidad Tecmilenio (2022-04 – 2026-07)
- Built and maintained institutional web platforms (Java, JavaScript, HTML5, CSS, MySQL) used by hundreds of thousands of students, including the institution-wide teaching-notes system.
- Built internal tools that automate PDF generation from course content, with regression testing before each release.
Junior Software Engineer at Copixil (2019-05 – 2021-10)
- Built, deployed, and supported point-of-sale systems (hardware and software) in retail stores nationwide.
- Built web pages in PHP for the company and its clients under defined timelines.
Educación
B.S. in Software Engineering; Minors: Game Development, Video and Media Development, Positive Psychology – Universidad Tecmilenio (2017-06 – 2022-01)
