Вячеслав Никулаичев
Lead 3D Character & Creature Artist
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Σχετικά
Lead Character & Creature Artist with 9+ years of professional experience in game development, art leadership, and full-cycle production pipelines. Specialized in high-quality character and creature design, anatomy-driven sculpting, and real-time asset creation for games and cinematic projects. As a project lead, I developed visual styles and supervised their implementation across production pipelines while collaborating closely with multidisciplinary teams.
In addition to character production, I create concept art for characters and environments, integrate assets into game engines, configure shaders and materials, and develop gameplay prototypes.
Εμπειρία
Art Lead at Airicore LTD (2023-01 – Present)
- Leading art production, direction, and cross-discipline collaboration.
- Creating high-fidelity characters, creatures, and real-time assets.
- Working on technical implementation, optimization, and engine integration.
- Supporting production workflows, tool development, and pipeline improvements.
- Maintaining visual quality and consistency across production.
Art Lead at SilverFox Games (2022-01 – 2023-12)
- Led art production for commercial game projects.
- Created character, creature, and environment assets.
- Developed workflows and supported asset integration pipelines.
- Maintained visual quality, technical consistency, and optimization.
Art Director / Lead Artist at TSA Games (2021-01 – 2022-12)
- Directed visual development and production pipelines.
- Managed and coordinated multidisciplinary art production.
- Worked on concept development, 3D production, and technical implementation.
- Collaborated with development team on integration and optimization.
2D & 3D Artist at Azur Interactive Games (2019-01 – 2021-12)
- Created 2D\3D assets, characters, and environments for games and cinematics.
- Worked on modeling, sculpting, texturing, shading, and optimization.
- Collaborated with developers, designers, and other artists.
2D & 3D Artist at Hezzl (2018-01 – 2019-12)
- Created 2D\3D assets, characters, and environments for games and cinematics.
- Worked on modeling, sculpting, texturing, shading, and optimization.
- Collaborated with developers, designers, and other artists.
