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Senior Rendering Engineer / Game Optimization Engineer

Technologie
Welevel
München, DeutschlandVor 3 WochenBis 4.5.2026

Stellenbeschreibung

Why us?

welevel is an innovative game studio based in Munich, backed by top-tier investors. We are developing Solid River, the first AAA survival game with deep city-building mechanics in the late game, set in a medieval, procedurally generated world with AI-driven NPCs.

Here’s what makes us stand out:

  • Inspiring Work Environment: A central Munich location with a diverse, motivated, and international team that fosters creativity and collaboration.
  • Competitive Compensation: We believe in rewarding talent with attractive and fair packages.
  • Innovative Technology: Work with the latest tools and technologies to push boundaries and make the impossible possible.

Your Role

We are seeking a Senior Rendering Engineer / Game Optimization Engineer to drive the performance and efficiency of our game to the highest level. In this role, you will be at the forefront of analyzing, optimizing, and refining our rendering pipeline, ensuring seamless performance across a wide range of hardware.

If you excel at profiling CPU and GPU performance, identifying bottlenecks, and implementing cutting‑edge rendering techniques, this is your opportunity to make a significant impact on a highly ambitious game project. You will work closely with a team of talented engineers, artists, and designers to push the boundaries of visual fidelity and real‑time performance.

Responsibilities

As a Senior Rendering Engineer / Game Optimization Engineer, you will:
  • Profile & optimize CPU & GPU performance to ensure smooth gameplay across a range of hardware.
  • Identify and fix rendering bottlenecks related to shaders, lighting, culling, LODs, draw calls, and scene complexity.
  • Develop and implement efficient rendering techniques (e.g., occlusion culling, mesh batching, async compute, GPU instancing).
  • Work closely with the gameplay, AI, a

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