Game Programmer | Unity | Godot | Cocos | AI
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I am a game programmer with 10 years of experience, specializing in Unity and Godot. I’ve worked extensively on crypto metaverse projects, indie, and mobile games, with a focus on core gameplay mechanics and economic systems. I have significant expertise in realtime multiplayer networking, handling large-scale projects with over 2,000 moving objects using Photon PUN, Fusion, Quantum, PlayFab, and Colyseus.
Currently, I’m building a game engine in Godot that integrates AI, Machine Learning, and Deep Learning to allow AI to generate innovative game content. I’m passionate about the future of AI in gaming and eager to connect with others in this space.
I am a game programmer with 10 years of experience, specializing in Unity and Godot. I’ve worked extensively on crypto metaverse projects, indie, and mobile games, with a focus on core gameplay mechanics and economic systems. I have significant expertise in realtime multiplayer networking, handling large-scale projects with over 2,000 moving objects using Photon PUN, Fusion, Quantum, PlayFab, and Colyseus.
Currently, I’m building a game engine in Godot that integrates AI, Machine Learning, and Deep Learning to allow AI to generate innovative game content. I’m passionate about the future of AI in gaming and eager to connect with others in this space.
Master's Degree in Computer Science at Queen's University Belfast