Eldar Azizov
Lead UX/UI Designer, UX/UI
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Über
I'm a product designer with 10+ years of experience in international companies with a multi-million audience. I designed consumer and corporate products for cross-device and cross-platform user experience. Together with product teams, I launched product services through constant user research and data-driven approach. Created scalable design standards for cross-vertical teams in Wargaming. I live in Warsaw and have a residence permit and the opportunity to work under a B2B contract in the EU.
Berufserfahrung
Lead UX Designer - NCORE
(2022-10 - 2025-11)
NCORE is a free-to-play PvPvE shooter with a dynamic battleground, transforming weapons, and everchanging tactical challenges.
- Designed UI gameplay from scratch
- Developed a design system, including UI architecture, navigation patterns, component library, and framework documentation, accelerating development by 30%
- Defined and implemented cross-platform interface principles
- Built and led a design team, including recruiting talents
Product Designer - Strikerz inc.
(2020-10 - 2022-09)
UFL is a free-to-play football simulation video game for console platforms.
- In collaboration with a product team designed the complete user experience, from early-stage research and ideation, through to implementation and iteration
- Contributed to the Design System and created components library from scratch
- Collaborated with the development team to drive successful implementation by the intersection of business needs, customer needs, and technical limits
Product Designer - Wargaming Prague
(2019-09 - 2020-06)
I worked in a cross-functional distributed team with other designers, researchers, business analysts, product managers, and engineers.
- As product owner with a team collaboration I launched daily quests. It increased player retention and made premium subscriptions more valuable for paying players
- Facilitated the process of transition from Photoshop to Figma for the team of 30 designers which included team mentorship and Figma workshops
- Created scalable design standards, expanded component library. That increased the development speed by 50%
Product Designer - Wargaming Minsk
(2017-03 - 2019-09)
I worked on a free-to-play MMO shooter with 500 000 DAU. Validated design and made iterative improvements for about 20 product's services.
- Сreated interface for the Holiday Ops 2018 and 2019 in World of Tanks which became the most profitable event in the company and got viral behind bloggers
- Implemented a context in-game purchase flow. This solution increased the Conversion Rate into a purchase
UX/UI Designer - Aero eCommerce
(2016-08 - 2017-02)
The agency is focused on e-commerce and SaaS projects for b2b and b2c. I designed web complex interfaces for marketplace, online stores, and personal accounts for corporate clients.
- Decreased time for creating orders and shipment of goods based on customer feedback
- Reduced operational costs and improved the amount of orders with new channels
Ausbildung
Training course - Visual Communication - British Higher School of Art and Design (2018-07 - 2018-08)
Design - Academy of designers, Artem Gorbunov Design Bureau (2016-02 - 2016-05)
Master's degree - Information Technology, Engineer - Irkutsk National Research Technical University (2006-09 - 2011-07)
