VFX (Lighting Comp) /Motion Design / Illustrator
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3d Artist | Lighting | Comp | Concept Art | Video Edit | Graphic Design | Illustrations
I'm Nina, and I am 29 years old. My interest in digital art, movies, and games started at a very young age. As you will notice, I have been studying anything I could get my hands on, from typography, colors, and shapes to cinematic linguistics.
Nowadays, my interests focus on 2D animation, concept art, and lighting. However, as a digital artist and graduate, I have explored most categories of digital film design, VFX, and animation. While I’m always ready for new challenges, I am creative, committed, and diligent in accomplishing my tasks, staying ambitious, flexible, and empathetic.
My porfolio under: nina-colada com
With a diverse portfolio, I have gained significant experience across various creative roles.
Bubbles (2021-2023), I focused on concept art, 2D/3D animation, video editing, sound design, and compositing, with notable contributions to Elli and the Ghostly Ghost Train and Birdbox Barcelona. Previously, as a Junior 3D Modeler at Siemens Energy, I specialized in 3D modeling, UV unwrapping, texturing, and shading for gas turbine tutorials. My role as a Trainee Lighting and Concept Artist at ARRI sharpened my skills in lighting and illustration for projects like The Keeper and Ice Princess Lily. Additionally, as a freelance artist since 2017, I’ve worked on a variety of projects, including esports cup illustrations and commercial work for REWE and BRAVO.
Freelancer as Concept Artist, Illustrator and Video Editor
January 2017 - Present (8 years 2 months)
Responsibilities included: concept art for the League of Legends Equal Esports Cup trailer, commercial illustrations for the German grocery chain REWE, video cutting and editing for the German teen magazine BRAVO (Girls Support Girls), illustrations for the German documentary Der magische Muskel, and title design for World Order – Three Days and Three Nights.
VFX Generalist + Motion Designer + Graphic Designer + Concept Artist
October 2021 - December 2023 (2 years 3 months)
Responsibilities included: lighting, compositing, rendering, concept art, illustrations, layout, graphic design, 2D and 3D animation, video editing, sound design, storyboarding and development, modeling, UV mapping, shading, and texturing.
At FBB, I focused on concept art for different story developments, 2D animation, typography, and editing for various product visualizations like Keba and Deprexis. My most important work at FBB was lighting and compositing for the cinema movie Elli and the Ghostly Ghost Train and 3D modeling for the Netflix show Bird Box Barcelona. Since we were a very small team, I worked hand in hand with project management and supervisors.
My right to have a say and my responsibilities can be added to the list of my job roles.
3D Artist
June 2020 - December 2021 (1 year 7 months)
Responsibilities included: 3D modeling, UV unwrapping, texturing, shading, and 3D animation.
During my time at Siemens Energy, I modeled gas turbines, shaded, and animated them for maintenance tutorials.
3D Generalist + Concept Artist / Trainee
March 2018 - August 2018 (6 months)
Responsibilities included: lighting for The Keeper and title and intro illustrations for Ice Princess Lily.
In addition, the position was only a six-month commitment during my first education, but I made significant progress with my experience in the film industry.
EMF-Institut der Hochschule für Wirtschaft und Recht
Responsibilities included: illustrations for a gamification concept used for workflows in companies.
Responsibilities included: an internship in architecture.
Certificate as Web Designer/Web Developer – Web Design and Web Development
Master of Fine Arts (MFA) in Scenography & VFX
Film University Babelsberg KONRAD WOLF
Bachelor of Arts (BA) in Digital Film Design – Animation & VFX
Mediadesign Hochschule für Design und Informatik
My educational background is rooted in visual and digital arts, focusing on film and animation. Since October 2019, I have been pursuing a Master of Fine Arts in Scenography VFX at Filmuniversity Babelsberg Konrad Wolf, building on my Bachelor’s in Digital Film Design VFX/Animation from Mediadesign Hochschule, completed in 2019. These studies have given me a strong foundation in visual effects, animation, and digital film production, preparing me for a career in the creative industry.