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Philip Kwiecinski

Philip Kwiecinski

Game Designer and Programmer

Talente
Düsseldorf, Kreisfreie Stadt Düsseldorf, DüsseldorfMitglied seit 21. Mai 2024
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Über

A detail-oriented, M.A. graduate in Game Development and Research. My professional skills and experience in C#, C++ are backed by a solid problem-solving oriented mindset to ensure my quick adaptation to any environment

Berufserfahrung

Game Developer Spoondrift Games

Served as a game developer to develop a prototype for the upcoming video game “Dead Letters”. Dead Letters is a humorous dark fantasy game developed with Unreal Engine 5. It is about facing monstrous manifestations of your inner fears. During this project I worked on the following project-related tasks:

  • AI System utilizing Behavior Tree for enemies and NPCs.
  • A Cinematic dialogue and Bark System allowing the interaction with NPCs.
  • Sequencer Editor to edit any create cutscene for the cinematic dialogue system.
  • Foot, hand and head IK, allowing character reactions based on the enviroment.
  • A dynamic and cinematic camera view system.
  • Level scripting.

VR Programming Internship A4VR

Served as a Programming Intern within an engaging team on internal and client-based VR projects. Programmed e.g. UI, physics, scripted events and various other game elements in Unreal and Unity.

  • Worked on Mercedes-Daimler’s VR project “Flame Coach” in Unreal Engine.
  • Developed a prototype for Vodafone’s VR project “GigaCar” in Unity.
  • Programmed a multiplayer application for the “Robert Schumann” VR project.
  • Worked with various team members: artists, musicians, programmers and producers.

Ausbildung

M.A. Game Development and Research Cologne Games Lab

B.Sc. Gamedesign MD.H

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