Philip Kwiecinski
Game Designer and Programmer
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Über
A detail-oriented, M.A. graduate in Game Development and Research. My professional skills and experience in C#, C++ are backed by a solid problem-solving oriented mindset to ensure my quick adaptation to any environment
Berufserfahrung
Game Developer Spoondrift Games
Served as a game developer to develop a prototype for the upcoming video game “Dead Letters”. Dead Letters is a humorous dark fantasy game developed with Unreal Engine 5. It is about facing monstrous manifestations of your inner fears. During this project I worked on the following project-related tasks:
- AI System utilizing Behavior Tree for enemies and NPCs.
- A Cinematic dialogue and Bark System allowing the interaction with NPCs.
- Sequencer Editor to edit any create cutscene for the cinematic dialogue system.
- Foot, hand and head IK, allowing character reactions based on the enviroment.
- A dynamic and cinematic camera view system.
- Level scripting.
VR Programming Internship A4VR
Served as a Programming Intern within an engaging team on internal and client-based VR projects. Programmed e.g. UI, physics, scripted events and various other game elements in Unreal and Unity.
- Worked on Mercedes-Daimler’s VR project “Flame Coach” in Unreal Engine.
- Developed a prototype for Vodafone’s VR project “GigaCar” in Unity.
- Programmed a multiplayer application for the “Robert Schumann” VR project.
- Worked with various team members: artists, musicians, programmers and producers.
Ausbildung
M.A. Game Development and Research Cologne Games Lab
B.Sc. Gamedesign MD.H