Syed Farrukh Abbas
Junior Unity VR Developer
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Über
Junior Unity VR Developer with hands-on experience building VR prototypes and interactive simulations in Unity using C#. Skilled in XR Interaction Toolkit, real-time 3D workflows, and testing on Meta Quest 2/3 hardware. Completed a 6-month internship building VR prototypes, and independently designed and built a full 3D-modeled sports complex simulation with two interactive game modes. Seeking a junior role to grow into production-level VR development.
Berufserfahrung
Junior Unity VR Developer (Intern) - Man One Studios (BIC, Air University Islamabad) - Islamabad
(2025-09 - 2026-03)
- Built VR prototypes and small simulation applications in Unity and C#, working from technical specs provided by senior developers.
- Implemented core XR interactions — object grabbing, teleportation locomotion, and UI input — using the XR Interaction Toolkit.
- Debugged interaction and performance issues flagged during internal playtests on Meta Quest 2/3 hardware, tracking fixes through to verified resolution.
- Collaborated with designers and artists to integrate 3D assets into VR scenes without breaking existing scene hierarchy or lighting setup.
- Followed team code conventions and version control workflow to keep builds stable across a multi-person project.
Quest One — VR Sports Complex Simulation - Self-Initiated
(2026-01 - 2026-05)
- 3D-modeled and built a full VR recreation of the university sports complex in Unity using OpenXR, split into two interactive zones.
- Converted the football court into a shooting range with target-based scoring weighted by both accuracy and completion time, tracked in real time via C# game logic.
- Built a basketball and badminton zone with physics-based ball interaction, basket detection, and score tracking.
- Optimized scene lighting and object complexity to keep the build running smoothly on Meta Quest 2/3 hardware.
- Used Git for version control across iterative builds to avoid regressions between playtest sessions.
- Tested and iterated directly on headset hardware to catch comfort and interaction issues that don't show up in the editor.
Ausbildung
BS - Computer Games Development - Air University, Islamabad (2022 - 2026)
F.Sc - Pre-Engineering - APS College Murree (2019 - 2020)
