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Umesh Ramchandani

Umesh Ramchandani

Rendering Engineer | AR/VR/AI

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Munich, Kreisfreie Stadt München, OberbayernMitglied seit 10. August 2024
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Über

I am a Rendering Algorithm Engineer at Huawei Munich Research Center

Berufserfahrung

Huawei Munich Research Center

Munich, Germany Rendering Algorithm Engineer - Contract Employee June 2023 – Present

  • Improved rendering performance with efficient compute-shader-based software and hardware multi-view shadow rasterization, achieving a 3x boost in micropolygon rendering.
  • Optimized Micropolygon Rendering by implementing Two-Pass HZB Culling and Occluded Shadow Culling, resulting in a 70% reduction in draw calls.
  • Created an efficient multi-group GPU MPMC Task Queue for LOD Selection and HZB Culling of clusters, optimizing performance
  • Introduced Geometry Shader support to O3DE.
  • Developed Virtual Shadow Mapping for Micropolygon Rendering enabling caching of Directional Light Shadows.
  • Optimized Raytracing for Micropolygon-like rendering systems with custom acceleration structures. Masters Thesis Student August 2022 – April 2023
  • Introduced performant Micropolygon Cluster selection and frustum culling for multiple views. • Prepared a pipeline for cluster generation specifically for Skeletal meshes.
  • Introduced Deferred Rendering for O3DE and Vertex Shader based skinning for skeletal meshes
  • Migrated Micropolygon cluster selection from CPU to GPU compute shaders, resulting in a 10-fold reduction in processing time.

Usaneers GmbH Munich, Germany Working Student March 2021 – July 2022

  • Designed and built an image detection and tracking system for Hololens 2, leveraging OpenCV and Unity.
  • Explored handtracking development on the NReal headset using the Mediapipe network.
  • Developed numerous Interactive Multi-User Experiences for Hololens 2.

Parallax Labs Mumbai, India Associate XR Engineer June 2019 – Sep. 2020

  • Developed a spatial awareness-based assistive application for Hololens for Changeover Parts Management, reducing the time required to changeover parts by 74%.
  • Created an online collaborative VR application for the space agency of India where users can preview satellite elevation models and interact with machine parts in an immersive virtual environment.
  • Developed a realistic VR medical emergency training simulation for Indian forces and a Golf simulation for Oculus Quest Intern Aug. 2017 - June 2019
  • Created a VR tool to visualize satellite elevation models and machine assemblies using Unity for ISRO. • Developed an immersive product preview experience using Unreal Engine 4 and Leap Motion.
  • Delivered a talk titled ”My Time in Space” at Unite India 2018, discussing VR tool developed for ISRO.

Ausbildung

Technical University of Munich Munich, Germany Masters of Science in Informatics: Games Engineering - GPA: 1.71/4 (1-highest) Oct. 2020 – Apr. 2023

Vivekanand Education Society’s Institute Of Technology Mumbai, India Bachelor of Engineering in Computer Engineering - CGPI: 8.21/10 Aug. 2015 – June 2019

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