3D Artist
اطلب عرض سعر بدون التزام
I hold aProfessional Certification in Game Artfrom theInformation Technology Institute (ITI), where I specialized in3D modeling and animation. During my studies and professional journey, I’ve worked across diverse projects that honed both my creativity and production discipline
Exomaz Studio – 3D Character, Environment Artist & Animator
Contributed to several indie game projects by designing stylized characters, building detailed environments, and animating gameplay sequences, helping define the projects’ overall visual identity.
Psycho Ravens – 3D Environment Artist
Worked on Projected Unknown (available on Steam), creating assets, customizations, and environmental props.
Yajulu – 3D Artist
Developed characters, vehicles, and immersive environments with a focus on clean topology and optimized textures.
Arcon – 3D Artist
Produced assets for VR educational content, including lighting and scene setup in Unity.
GameIT – 3D Environment Artist (Part-Time)
Designed environments for children’s educational games and contributed to the studio’s first released title.
Fekra Games – 2D/3D Game Artist
Created visual development assets for multiple indie games, including low-poly and action titles built in Unity and Roblox.
Fahy Studio – 3D Character Artist
Designed stylized creatures and characters for a Pokémon-style game, emphasizing expressive silhouettes and optimized topology.
PHL Collective – 3D Environment Artist
Contributed to the Goosebumps project, producing stylized horror-themed environment and character assets.
Umami Studio – 3D Character Artist
Created 3D characters, textures, and animations for Kortifo (available on the Play Store).
Archiblage – CG Artist
Developed 3D assets and animated environments for CGI video productions with a strong storytelling focus.
I hold a Professional Certification in Game Art from the Information Technology Institute (ITI), where I specialized in 3D modeling and animation. During my studies and professional journey, I’ve worked across diverse projects that honed both my creativity and production discipline: