Unity Developer at Virtual Verse Studio (2025-08 – 2025-12)
- Led the ideation and development of level design and scenic composition for confidential PC and mobile Unity projects, by shaping layouts, pacing beats, and points of interest from blocks to final scenery ensuring clear player flow and cohesive worldbuilding across levels and hub areas.
- Built and integrated gameplay/system features in Unity (C#) for ongoing studio projects, collaborating cross-functionally to implement interactions and refine mechanics.
- Executed playtest-driven iteration and debugging to improve stability, performance, and design alignment across development cycles.
- Added, built, imported and setup animation controllers, materials, lighting, particles, prefab workflows and editor script tools to assist in cutting down development overhead by over 15%.
Team Lead Software Developer at Arab Academy for Science, Technology & Maritime Transport (2025-03 – 2025-10)
- Spearheading development of a self-contained VR maritime simulator for Meta Quest, aiming to demonstrate product-grade feasibility to institutional leadership by delivering seamless integration of bridge controls, water physics, and instructor-student systems.
- Establishing technical direction and architectural workflow as both lead developer and project director, by managing module integration, assigning tasks, and building core VR interaction systems within Unity.
- Driving innovation in a nascent simulation field, as measured by institutional backing and potential for publishable research, by bridging engineering execution with strategic vision in a pioneering national context.
Software & Simulation Project Lead - Grad Project at Arab Academy for Science, Technology & Maritime Transport (2023-10 – 2024-06)
- Developed a Virtual Reality maritime simulator, achieving a 40% reduction in deployment costs and improving accessibility by leading a 5-member team.
- Earned national recognition as a top 5% project, securing an ITIDA grant and receiving institutional support from AAST leadership for an innovative VR-based training solution.
- Demonstrated exceptional crisis management by diagnosing and resolving a critical system failure under tight deadlines, ensuring a successful presentation at a state-wide convention sponsored by the country's and university's president
Software & Simulation Developer Intern at Integrated Simulators Complex - AASTMT (2023-09 – 2023-10)
- Built a proof-of-concept maritime simulator in Unity, showcasing interactive room controls and controller-based functionality, recognized by senior engineers for its potential to reduce simulator costs by up to 40%.
- Developed a scalable Unity framework, enabling efficient development and maintenance of software-based simulators, reducing dependency on proprietary systems and cutting development time by an estimated 30% while lowering long-term maintenance costs.
- Demonstrated the feasibility of in-house simulator development, earning recognition from senior engineers and management for presenting a solution that could significantly reduce initial setup and operational expenses compared to traditional proprietary systems