Norhan Sayed
Software QA Engineer | Manual QA
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نبذة
Software QA Engineer with 2+ years of professional experience in manual testing across Web, Mobile, PC, and VR applications, supported by a strong Unity3D development background. Experienced in gameplay, functional, exploratory, smoke, regression, confirmation, compatibility, and performance testing across multiple platforms and VR headsets. Skilled in designing and executing test cases, reporting high-quality defects in JIRA, validating APIs using Postman, and collaborating with cross-functional teams in Agile/Scrum environments.
Passionate about improving QA processes, streamlining workflows, and delivering high-quality software experiences.
الخبرة
Software QA Engineer at Freelance (2025-07 – Present)
- Perform manual testing for web and mobile applications, covering functional, exploratory, regression, confirmation, and negative testing.
- Test a web-based pharmacy management platform with multiple roles, permissions, business workflows, and role-specific functionality.
- Validate business rules, CRUD operations, search/filter/sorting, orders, customers, reports, settings, and system workflows.
- Test a mobile item-exchange application, validating core user flows, input validation, feature behavior, and edge cases.
- Report detailed defects with reproduction steps, actual/expected results, severity, priority, and evidence, and collaborate with development teams to investigate and verify fixes.
Game QA Engineer at SCIVR (2025-03 – 2025-11)
- Performed manual testing for VR and Web applications across multiple devices, browsers, operating systems, and VR headsets.
- Executed smoke, exploratory, regression, confirmation, compatibility, and performance testing for new features.
- Created and executed test cases and reported high-quality defects in JIRA with complete reproduction steps, severity, priority, evidence, and environment details.
- Validated API requests and responses using Postman to isolate backend and client-side issues.
- Worked closely with developers, designers, artists, educational specialists, and project managers to validate fixes and improve product quality.
- Improved QA workflows by creating QA guidelines, onboarding documentation, developer guides, and training materials using OpenProject.
- Supported technical interviews, onboarding, mentoring, test planning, estimation, and task coordination.
Game QA Engineer | Unity Developer at GameIT (2022-05 – 2024-01)
- Performed gameplay testing for educational games within Agile/Scrum development.
- Executed smoke, exploratory, regression, and confirmation testing and verified bug fixes.
- Reported defects in JIRA and collaborated with developers, artists, and designers to improve gameplay and usability.
- Developed educational games using Unity and C#, providing strong technical understanding during QA activities.
- Suggested gameplay improvements, identified edge cases, and validated new features before release.
Unity Game Developer at Nahdet Misr Publishing Group (2021-01 – 2022-04)
XR Unity Developer at Arabtesting (2019-08 – 2020-04)
Unity Developer at MotionWork Studios
XR Unity Developer at PIK
Unity Developer at Green Pharmacy
Unity Developer Intern at Forgotten Mines
XR Unity Developer Intern at 412Labs & U.S. Embassy in Cairo
ACM ECPC Programming Contestant
التعليم
B.Sc. in Computer Systems Engineering – Faculty of Engineering, Benha University (Shoubra Branch)