Responsibilities Define user problems through lightweight research, analytics, and direct customer conversations Write clear product briefs and user stories with acceptance criteria engineering can act on Own end-to-end UX flows from journey maps and wireframes to high-fidelity Figma prototypes Design with systems thinking: maintain and evolve our component library and design tokens Conduct usability testing and iterate quickly based on real signal Build functional POCs using AI-assisted tools (Claude Design) to test ideas before full dev investment Run fast experiments ship rough to refine, not waiting for perfect Prioritize ruthlessly: what to build now, what to park, and what to kill Present work to C-level and commercial stakeholders with clear rationale, not just outputs Contribute to sprint planning and roadmap discussions alongside engineering leads Document product decisions and design rationale for async, distributed teams Requirements ~3 to 5 years in a product, UX, or product design role ideally in B2C tech or a marketplace ~ Sharp product instincts: you ask 'why' before 'what' and 'how' ~ User research skills: you can run interviews, usability tests, and synthesize findings into clear design and product decisions ~ Ability to move fluidly between strategy (problem framing) and execution (shipping artefacts) ~ Clear communicator written and verbal, comfortable presenting to non-technical audiences ~ A proactive, ownership-driven approach to your work ~ Strong Figma skills: components, auto-layout, interactive prototypes, design systems (nice to have) ~ Experience with AI-assisted prototyping tools (Claude Design or similar) (nice to have) ~ Background in mobility, automotive, or marketplace products (nice to have) ~ Familiarity with mobile-first design (iOS/Android conventions) (nice to have) ~ Basic understanding of APIs or component-driven development (nice to have) ~ Experience designing for multiple European markets or multi-locale products (nice to have)
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