Contact address juan@huco.dev
Human Computer, a San Francisco-based company, is looking for a passionate Technical Artist with strong Unity experience to join our remote team in Spain.
In this role, you will help us assemble, light, and optimize 2D scenes for our platformer game, working closely with both art and tech teams.
We’re looking for someone who combines visual sensibility, technical understanding, and hands?on production experience in real?time 2D/3D environments.
If this sounds like you, send us your portfolio and CV.
Strong sense of composition, atmosphere, and readability.
Fluent English (mandatory) for daily internal communication and documentation.
Background in Technical Art, Level Design, or Environment Art, with a strong understanding of how visuals support gameplay.
Ability to identify and resolve scene?related issues, such as lighting artifacts or performance bottlenecks.
Strong artistic sensibility, with the ability to enhance mood, atmosphere, and visual storytelling through scene composition.
Ability to create shaders, either through hand?written HLSL code or Shader Graph, depending on the needs of the project.
Optimize scenes for real?time performance.
Collaborate closely with the art and tech teams to refine workflows, improve tools, and maintain a smooth production pipeline.
Ensure visual consistency and stable performance across all target devices and build configurations.
Identify and resolve scene?related issues, such as lighting artifacts, performance bottlenecks, or layout inconsistencies.
Follow established naming conventions, folder structures, and pipeline guidelines to keep the project scalable and maintainable.
Flexible working hours, adapted to your personal productivity rhythm.
Opportunity to join a small, highly technical team with direct impact on the project.
Long?term project stability, with ongoing development and continuous content creation.
¿Te interesa este puesto?